java.lang.Object
net.minecraft.client.model.Model
net.minecraft.client.model.EntityModel<E>
net.minecraft.client.model.HierarchicalModel<UndeadEntity>
com.idark.valoria.client.render.model.entity.UndeadModel
All Implemented Interfaces:
net.minecraft.client.model.ArmedModel

public class UndeadModel extends net.minecraft.client.model.HierarchicalModel<UndeadEntity> implements net.minecraft.client.model.ArmedModel
  • Field Summary

    Fields inherited from class net.minecraft.client.model.EntityModel

    attackTime, riding, young

    Fields inherited from class net.minecraft.client.model.Model

    renderType
  • Constructor Summary

    Constructors
    Constructor
    Description
    UndeadModel(net.minecraft.client.model.geom.ModelPart pRoot)
     
  • Method Summary

    Modifier and Type
    Method
    Description
    static net.minecraft.client.model.geom.builders.LayerDefinition
     
    net.minecraft.client.model.geom.ModelPart
     
    void
    setupAnim(UndeadEntity pEntity, float pLimbSwing, float pLimbSwingAmount, float pAgeInTicks, float pNetHeadYaw, float pHeadPitch)
    Sets this entity's model rotation angles
    void
    translateToHand(net.minecraft.world.entity.HumanoidArm pSide, com.mojang.blaze3d.vertex.PoseStack pPoseStack)
     

    Methods inherited from class net.minecraft.client.model.HierarchicalModel

    animate, animate, animateWalk, applyStatic, getAnyDescendantWithName, renderToBuffer

    Methods inherited from class net.minecraft.client.model.EntityModel

    copyPropertiesTo, prepareMobModel

    Methods inherited from class net.minecraft.client.model.Model

    renderType

    Methods inherited from class java.lang.Object

    clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait
  • Constructor Details

    • UndeadModel

      public UndeadModel(net.minecraft.client.model.geom.ModelPart pRoot)
  • Method Details

    • createBodyLayer

      public static net.minecraft.client.model.geom.builders.LayerDefinition createBodyLayer()
    • setupAnim

      public void setupAnim(UndeadEntity pEntity, float pLimbSwing, float pLimbSwingAmount, float pAgeInTicks, float pNetHeadYaw, float pHeadPitch)
      Sets this entity's model rotation angles
      Specified by:
      setupAnim in class net.minecraft.client.model.EntityModel<UndeadEntity>
    • root

      public net.minecraft.client.model.geom.ModelPart root()
      Specified by:
      root in class net.minecraft.client.model.HierarchicalModel<UndeadEntity>
    • translateToHand

      public void translateToHand(net.minecraft.world.entity.HumanoidArm pSide, com.mojang.blaze3d.vertex.PoseStack pPoseStack)
      Specified by:
      translateToHand in interface net.minecraft.client.model.ArmedModel