Class SwampWandererModel<T extends net.minecraft.world.entity.monster.Zombie>

java.lang.Object
net.minecraft.client.model.Model
net.minecraft.client.model.EntityModel<E>
net.minecraft.client.model.AgeableListModel<T>
net.minecraft.client.model.HumanoidModel<T>
com.idark.valoria.client.render.model.entity.SwampWandererModel<T>
All Implemented Interfaces:
net.minecraft.client.model.ArmedModel, net.minecraft.client.model.HeadedModel

public class SwampWandererModel<T extends net.minecraft.world.entity.monster.Zombie> extends net.minecraft.client.model.HumanoidModel<T>
  • Nested Class Summary

    Nested classes/interfaces inherited from class net.minecraft.client.model.HumanoidModel

    net.minecraft.client.model.HumanoidModel.ArmPose
  • Field Summary

    Fields inherited from class net.minecraft.client.model.HumanoidModel

    body, crouching, hat, HAT_OVERLAY_SCALE, head, leftArm, leftArmPose, leftLeg, LEGGINGS_OVERLAY_SCALE, OVERLAY_SCALE, rightArm, rightArmPose, rightLeg, swimAmount, TOOT_HORN_XROT_BASE, TOOT_HORN_YROT_BASE

    Fields inherited from class net.minecraft.client.model.EntityModel

    attackTime, riding, young

    Fields inherited from class net.minecraft.client.model.Model

    renderType
  • Constructor Summary

    Constructors
    Constructor
    Description
    SwampWandererModel(net.minecraft.client.model.geom.ModelPart pRoot)
     
  • Method Summary

    Modifier and Type
    Method
    Description
    static net.minecraft.client.model.geom.builders.LayerDefinition
     
    void
    prepareMobModel(T pEntity, float pLimbSwing, float pLimbSwingAmount, float pPartialTick)
     
    void
    renderToBuffer(com.mojang.blaze3d.vertex.PoseStack poseStack, com.mojang.blaze3d.vertex.VertexConsumer vertexConsumer, int packedLight, int packedOverlay, float red, float green, float blue, float alpha)
     
    void
    setupAnim(T pEntity, float pLimbSwing, float pLimbSwingAmount, float pAgeInTicks, float pNetHeadYaw, float pHeadPitch)
    Sets this entity's model rotation angles

    Methods inherited from class net.minecraft.client.model.HumanoidModel

    bodyParts, copyPropertiesTo, createMesh, getArm, getHead, headParts, rotlerpRad, setAllVisible, setupAttackAnimation, translateToHand

    Methods inherited from class net.minecraft.client.model.EntityModel

    copyPropertiesTo

    Methods inherited from class net.minecraft.client.model.Model

    renderType

    Methods inherited from class java.lang.Object

    clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait
  • Constructor Details

    • SwampWandererModel

      public SwampWandererModel(net.minecraft.client.model.geom.ModelPart pRoot)
  • Method Details

    • createBodyLayer

      public static net.minecraft.client.model.geom.builders.LayerDefinition createBodyLayer()
    • prepareMobModel

      public void prepareMobModel(T pEntity, float pLimbSwing, float pLimbSwingAmount, float pPartialTick)
      Overrides:
      prepareMobModel in class net.minecraft.client.model.HumanoidModel<T extends net.minecraft.world.entity.monster.Zombie>
    • setupAnim

      public void setupAnim(T pEntity, float pLimbSwing, float pLimbSwingAmount, float pAgeInTicks, float pNetHeadYaw, float pHeadPitch)
      Sets this entity's model rotation angles
      Overrides:
      setupAnim in class net.minecraft.client.model.HumanoidModel<T extends net.minecraft.world.entity.monster.Zombie>
    • renderToBuffer

      public void renderToBuffer(com.mojang.blaze3d.vertex.PoseStack poseStack, com.mojang.blaze3d.vertex.VertexConsumer vertexConsumer, int packedLight, int packedOverlay, float red, float green, float blue, float alpha)
      Overrides:
      renderToBuffer in class net.minecraft.client.model.AgeableListModel<T extends net.minecraft.world.entity.monster.Zombie>