java.lang.Object
com.idark.valoria.client.render.model.item.ItemAnims
Direct Known Subclasses:
PickAnim, RadiusAttackAnim

public class ItemAnims extends Object
  • Constructor Summary

    Constructors
    Constructor
    Description
     
  • Method Summary

    Modifier and Type
    Method
    Description
    void
    renderArmWithItem(net.minecraft.client.player.AbstractClientPlayer player, float partialTicks, float pitch, net.minecraft.world.InteractionHand hand, float swingProgress, net.minecraft.world.item.ItemStack stack, float equippedProgress, com.mojang.blaze3d.vertex.PoseStack poseStack, net.minecraft.client.renderer.MultiBufferSource buffer, int combinedLight)
     
    void
    renderArmWithItem(net.minecraft.world.entity.LivingEntity livingEntity, net.minecraft.world.item.ItemStack itemStack, net.minecraft.world.item.ItemDisplayContext displayContext, net.minecraft.world.entity.HumanoidArm arm, com.mojang.blaze3d.vertex.PoseStack poseStack, net.minecraft.client.renderer.MultiBufferSource buffer, int packedLight)
     
    void
    setupAnim(net.minecraft.client.model.HumanoidModel model, net.minecraft.world.entity.Entity entity, float limbSwing, float limbSwingAmount, float ageInTicks, float netHeadYaw, float headPitch)
     
    void
    setupAnimLeft(net.minecraft.client.model.HumanoidModel model, net.minecraft.world.entity.Entity entity, float limbSwing, float limbSwingAmount, float ageInTicks, float netHeadYaw, float headPitch)
     
    void
    setupAnimRight(net.minecraft.client.model.HumanoidModel model, net.minecraft.world.entity.Entity entity, float limbSwing, float limbSwingAmount, float ageInTicks, float netHeadYaw, float headPitch)
     

    Methods inherited from class java.lang.Object

    clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait
  • Constructor Details

    • ItemAnims

      public ItemAnims()
  • Method Details

    • setupAnim

      public void setupAnim(net.minecraft.client.model.HumanoidModel model, net.minecraft.world.entity.Entity entity, float limbSwing, float limbSwingAmount, float ageInTicks, float netHeadYaw, float headPitch)
    • setupAnimRight

      public void setupAnimRight(net.minecraft.client.model.HumanoidModel model, net.minecraft.world.entity.Entity entity, float limbSwing, float limbSwingAmount, float ageInTicks, float netHeadYaw, float headPitch)
    • setupAnimLeft

      public void setupAnimLeft(net.minecraft.client.model.HumanoidModel model, net.minecraft.world.entity.Entity entity, float limbSwing, float limbSwingAmount, float ageInTicks, float netHeadYaw, float headPitch)
    • renderArmWithItem

      public void renderArmWithItem(net.minecraft.world.entity.LivingEntity livingEntity, net.minecraft.world.item.ItemStack itemStack, net.minecraft.world.item.ItemDisplayContext displayContext, net.minecraft.world.entity.HumanoidArm arm, com.mojang.blaze3d.vertex.PoseStack poseStack, net.minecraft.client.renderer.MultiBufferSource buffer, int packedLight)
    • renderArmWithItem

      public void renderArmWithItem(net.minecraft.client.player.AbstractClientPlayer player, float partialTicks, float pitch, net.minecraft.world.InteractionHand hand, float swingProgress, net.minecraft.world.item.ItemStack stack, float equippedProgress, com.mojang.blaze3d.vertex.PoseStack poseStack, net.minecraft.client.renderer.MultiBufferSource buffer, int combinedLight)