Class ItemAnims
java.lang.Object
com.idark.valoria.client.render.model.item.ItemAnims
- Direct Known Subclasses:
PickAnim
,RadiusAttackAnim
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Constructor Summary
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Method Summary
Modifier and TypeMethodDescriptionvoid
renderArmWithItem
(net.minecraft.client.player.AbstractClientPlayer player, float partialTicks, float pitch, net.minecraft.world.InteractionHand hand, float swingProgress, net.minecraft.world.item.ItemStack stack, float equippedProgress, com.mojang.blaze3d.vertex.PoseStack poseStack, net.minecraft.client.renderer.MultiBufferSource buffer, int combinedLight) void
renderArmWithItem
(net.minecraft.world.entity.LivingEntity livingEntity, net.minecraft.world.item.ItemStack itemStack, net.minecraft.world.item.ItemDisplayContext displayContext, net.minecraft.world.entity.HumanoidArm arm, com.mojang.blaze3d.vertex.PoseStack poseStack, net.minecraft.client.renderer.MultiBufferSource buffer, int packedLight) void
setupAnim
(net.minecraft.client.model.HumanoidModel model, net.minecraft.world.entity.Entity entity, float limbSwing, float limbSwingAmount, float ageInTicks, float netHeadYaw, float headPitch) void
setupAnimLeft
(net.minecraft.client.model.HumanoidModel model, net.minecraft.world.entity.Entity entity, float limbSwing, float limbSwingAmount, float ageInTicks, float netHeadYaw, float headPitch) void
setupAnimRight
(net.minecraft.client.model.HumanoidModel model, net.minecraft.world.entity.Entity entity, float limbSwing, float limbSwingAmount, float ageInTicks, float netHeadYaw, float headPitch)
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Constructor Details
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ItemAnims
public ItemAnims()
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Method Details
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setupAnim
public void setupAnim(net.minecraft.client.model.HumanoidModel model, net.minecraft.world.entity.Entity entity, float limbSwing, float limbSwingAmount, float ageInTicks, float netHeadYaw, float headPitch) -
setupAnimRight
public void setupAnimRight(net.minecraft.client.model.HumanoidModel model, net.minecraft.world.entity.Entity entity, float limbSwing, float limbSwingAmount, float ageInTicks, float netHeadYaw, float headPitch) -
setupAnimLeft
public void setupAnimLeft(net.minecraft.client.model.HumanoidModel model, net.minecraft.world.entity.Entity entity, float limbSwing, float limbSwingAmount, float ageInTicks, float netHeadYaw, float headPitch) -
renderArmWithItem
public void renderArmWithItem(net.minecraft.world.entity.LivingEntity livingEntity, net.minecraft.world.item.ItemStack itemStack, net.minecraft.world.item.ItemDisplayContext displayContext, net.minecraft.world.entity.HumanoidArm arm, com.mojang.blaze3d.vertex.PoseStack poseStack, net.minecraft.client.renderer.MultiBufferSource buffer, int packedLight) -
renderArmWithItem
public void renderArmWithItem(net.minecraft.client.player.AbstractClientPlayer player, float partialTicks, float pitch, net.minecraft.world.InteractionHand hand, float swingProgress, net.minecraft.world.item.ItemStack stack, float equippedProgress, com.mojang.blaze3d.vertex.PoseStack poseStack, net.minecraft.client.renderer.MultiBufferSource buffer, int combinedLight)
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