All Classes and Interfaces
Class
Description
AvoidStrongEntityGoal<T extends net.minecraft.world.entity.LivingEntity>
Used to debug some particle packets and other things
DraugrModel<T extends net.minecraft.world.entity.Mob & net.minecraft.world.entity.monster.RangedAttackMob>
HumanoidModelMixin<T extends net.minecraft.world.entity.LivingEntity>
Implement this Interface to play a SoundEvent after the Item cooldown ending
Implemented classes will support RadiusEnchantment
MannequinModel<T extends net.minecraft.world.entity.Entity>
NecromancerModel<T extends net.minecraft.world.entity.Mob>
May not work with Optifine
if Quark is installed loads the content inside this class (Auto BlockItem Reg)
The main functional done in a CriticalHitEvent
Some sounds taken from the CalamityMod (Terraria) in a Calamity Mod Wiki.gg
SwampWandererModel<T extends net.minecraft.world.entity.monster.Zombie>